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What D&D character are you?

 
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Old 11-Jan-2010, 07:43 PM (19:43)     1        35656
Gurdur
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Default What D&D character are you?

Brought up by Unbeliever (many thanks!):

What D&D Character Are You?

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Me, I am:


Quote:
Neutral Good Human Ranger (7th Level)

Ability Scores:
Strength 16
Dexterity 11
Constitution 15
Intelligence 16
Wisdom 14
Charisma 14
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Old 11-Jan-2010, 07:52 PM (19:52)     2        35657
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I'm so proud! and here I was afraid I'd be "Lawful good."

Quote:
You Are A:



Chaotic Evil Human Ranger/Sorcerer (2nd/2nd Level)



Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 13
Intelligence- 15
Wisdom- 18
Charisma- 15
Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
I took the test again, because there was some stuff where I literally had a 50/50 tossup of which it would be on my answers... So I went back and changed the ones I was unsure on. This was the result:

Quote:
Chaotic Evil Human Ranger (4th Level)



Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 13
Intelligence- 15
Wisdom- 17
Charisma- 14
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Last edited by Makbawehuh; 11-Jan-2010 at 08:26 PM (20:26).
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Old 11-Jan-2010, 08:16 PM (20:16)     3        35662
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Quote:
You Are A:

Chaotic Good Human Ranger (1st Level)


Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 11
Intelligence- 14
Wisdom- 15
Charisma- 13

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Good?
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Old 11-Jan-2010, 08:28 PM (20:28)     4        35663
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Apparrently you are. :P
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Old 11-Jan-2010, 09:00 PM (21:00)     5        35665
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Neutral Good Elf Wizard (4th Level)


Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 13
Intelligence- 15
Wisdom- 13
Charisma- 16

Do I get to have elf ears? I think they'd look very attractive if I pull my hair back.
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Old 11-Jan-2010, 09:31 PM (21:31)     6        35669
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I'm jealous. I wanted elf ears!

At least they didn't make me a halfling.
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Old 11-Jan-2010, 09:33 PM (21:33)     7        35670
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Lawful Good Human Wizard (1st Level)


Ability Scores:
Strength- 9
Dexterity- 15
Constitution- 12
Intelligence- 18
Wisdom- 11
Charisma- 14

More:
Spoiler:
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


I Am A: Lawful Good Human Wizard (1st Level)


Ability Scores:
Strength-9
Dexterity-15
Constitution-12
Intelligence-18
Wisdom-11
Charisma-14


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXX (4)

Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - (0)

Class:
Barbarian - (-23)
Bard ------ (-15)
Cleric ---- (0)
Druid ----- (-25)
Fighter --- (-4)
Monk ------ (-6)
Paladin --- (0)
Ranger ---- (-4)
Rogue ----- (0)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXXXXXX (8)


Yeah, I'm a noob. Then again, what can you expect for an eighteen-year-old wizard?

Quote:
Originally Posted by MidnightWolf View Post
Good?
Yep. I'm Lawful Good, which I have to admit is pretty accurate. Though I personally find characters with a little more edge to them interesting, and would prefer an alignment like Chaotic Neutral (I always play a Chaotic Neutral halfling rogue/sorceror).
But no matter what I'd like to be for purposes of character, I find it extremely hard to be mean to anyone, or to break rules. I always find myself feeling bad immediately afterwards.

Quote:
Originally Posted by PSeeley View Post
Do I get to have elf ears? I think they'd look very attractive if I pull my hair back.
Pointy ears = smexy

<-geek

ETA: Also, the stats and class selected for me are pretty accurate. For an idea of my amazing physical prowess (nine Strength w00t), see the following picture of me:



Yeah, beefcake I am not.
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Old 12-Jan-2010, 02:54 AM (02:54)     8        35699
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Chaotic Neutral Human Druid/Wizard (3rd/2nd Level)

Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 13
Intelligence- 15
Wisdom- 13
Charisma- 13

So, a druid, but not a very good one with that wisdom score!

Warning to others - there are over 100 questions, it may take longer than most...

I'm happy with the chaotic neutral result. To me it's the only alignment that ever makes sense in D&Ds silly polarised alignment system.

Last edited by Benkyo; 12-Jan-2010 at 03:30 AM (03:30).
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Old 12-Jan-2010, 03:14 AM (03:14)     9        35700
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Neutral Good Human Druid (5th Level)


Ability Scores:
Strength- 15
Dexterity- 12
Constitution- 16
Intelligence- 15
Wisdom- 13
Charisma- 13

I didn't really agree with any of the answers on a lot of them.
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Old 12-Jan-2010, 03:37 AM (03:37)     10        35702
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A lot of them are lacking in breadth of available answers, or lack a really neutral response.

It's pretty good though. Sadly, I can't say I disagree with mine in the least when you do a comparison of "me vs conventional morality".

*coughs, isn't happily sharing her alignment with everyone on MSN or anything...*
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Old 12-Jan-2010, 04:59 AM (04:59)     11        35705
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Quote:
Originally Posted by Benkyo View Post
Chaotic Neutral Human Druid/Wizard (3rd/2nd Level)
Wow. I didn't know that it could do multiclass. This thing is well-done - even if the questions are a little limited.
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Old 12-Jan-2010, 10:36 AM (10:36)     12        35710
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True Neutral Human Druid/Sorcerer (2nd/2nd Level)

Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 14
Intelligence- 16
Wisdom- 11
Charisma- 11

About what I would have expected for stats. I'd be a much better mage than anything else. Now if only the scientists would get busy and invent magic.
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Old 12-Jan-2010, 08:29 PM (20:29)     13        35720
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So the essence of this thread is that everyone here at the Hub could kill me in single combat. MidnightWolf might need to try a little, though.
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Old 12-Jan-2010, 09:51 PM (21:51)     14        35726
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Well, I was going through the stats and the way the guy calculated the stuff, some. Your level is generated, in part, based on your age.

So your age is why you're at such a low level. Sort of.
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Old 13-Jan-2010, 04:49 AM (04:49)     15        35731
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Quote:
Originally Posted by Makbawehuh View Post
Well, I was going through the stats and the way the guy calculated the stuff, some. Your level is generated, in part, based on your age.

So your age is why you're at such a low level. Sort of.
No, it's probably the fact that I am, in actuality, a total n00b.

...at everything.

...except video games.
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Old 27-Jan-2010, 05:30 AM (05:30)     16        36197
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Lawful Good Human Wizard/Sorcerer (3rd/2nd Level)


Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 17
Intelligence- 15
Wisdom- 17
Charisma- 18

ha..
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Old 28-Jan-2010, 01:43 AM (01:43)     17        36236
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Nice states.
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